Server Settings

Here are some good-to-know configuration on the server that players would apprecieate.

Updated as of June 24, 2022


view-distance=8 Number of chunks (in radius) loaded around each player. This does not include the chunk you're standing in.


simulation-distance=4 Maximum distance from players that living entities may be updated by the server, in chunks (radius, not diameter). If entities are outside of this radius, then they will not be ticked by the server nor will they be visible to players. What does this mean? This means that, NOT including the chunk you're in, things will tick with a radius of (simulation distance) + 1 chunks from the player.


spawn-limits:

  • axolotls: 5

  • water-underground-creature: 5

  • water-ambient: 3

  • monsters: 15

  • animals: 3

  • water-animals: 1

  • ambient: 0

How many mobs of each type can spawn around each player. This is per-player based.


entity-activation-range:

  • animals: 16

  • monsters: 48

  • raiders: 48

  • misc: 4

  • water: 4

  • villagers: 16

  • flying-monsters: 16

Controls the range in blocks that entities will become "activated" - entities outside of this range will tick at a reduced rate.


entity-tracking-range:

  • players: 48

  • animals: 32

  • monsters: 48

  • misc: 32

  • other: 32

Controls the range in blocks that entities will become "visible" or otherwise known as "tracked" to the client.


mob-spawn-range: 3

Radius in chunks around the player in which mobs will spawn. This also determines the maximum size of a farm as no mobs will spawn outside of this defined range


despawn-ranges: monster: - soft: 32 - hard: 48 creature: - soft: 32 - hard: 48 ambient: - soft: 32 - hard: 48 axolotls: - soft: 32 - hard: 48 underground_water_creature: - soft: 32 - hard: 48 water_creature: - soft: 32 - hard: 48 water_ambient: - soft: 32 - hard: 48 misc: - soft: 32 - hard: 48

Soft: The number of blocks away from a player in which monsters will be randomly selected to be despawned. Hard: The number of blocks away from a player in which monsters will be forcibly despawned.

NOTE: The value of hard despawn-range determines the ideal afk spot of the farm


ticks-per:

  • hopper-transfer: 8 // The time - in server ticks - between when a hopper pushes/pulls/receives items and when the hopper pushes/pulls more items

  • hopper-check: 3 //The time - in server ticks - hoppers attempt to push/pull items since the last attempt.


Ask Kyrobi if you want other info

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